![moi3d close curve moi3d close curve](http://moi3d.com/2.0/docs/screenshots/BoolDiff7.jpg)
>Do you mean that the curves currently don't touch in the z direction and that's where you're adjusting them?Ĭan you please post the 3DM model file for your example?>Right now it's difficult to adjust some point on the curve that's not an end or corner point like that> Is there a better way to control the "perfect match" than zooming in - maybe as Sorry I don't understand this part, are you talking about the endpoint marking script? the best UIs around, designed to make your learning curve less daunting. > Is there a better way to control the "perfect match" than zooming in - maybe as the Alibre products are good but have a small cost associated, MOI 3D is. Right now it's difficult to adjust some point on the curve that's not an end or corner point like that, although when you have control points of a curve turned on you can drag directly on the curve to move the point on the curve to another location but there isn't a way to grab the midpoint of the curve as the spot being located. Maybe working with just half of your adjusting curve so that it had an endpoint where you wanted it to touch could work better, then you'd adjust the last 2 points and move the endpoint right onto the spot you want it to touch, then mirror or rotate a copy of it to get the other half. > touch each other in identical coordinates> see attachmentĭo you mean that the curves currently don't touch in the z direction and that's where you're adjusting them?Ĭan you please post the 3DM model file for your example? Please let me know if you see anything behaving odd, it would not be too surprising to have some tweaks needed after some geometry library churn.> I draw 2 curves and they should have one point in common where both of them
#MOI3D CLOSE CURVE MAC OSX#
Reported on the forum here: įixed file handling on Mac OSX so that any of the characters: " * ? | can be used ok in a file or directory name now - previously a file name with any of those characters would not work properly, which was a side effect of them being illegal filename characters in Windows. Updated Alt so holding Alt will also suppress the "Closed" snap when drawing a curve or polyline same as it suppresses other snaps. Copy these files to the \commands subfolder inside of MoI's main installation folder.
#MOI3D CLOSE CURVE INSTALL#
To install it, unzip CloseCurve.zip to get 2 files: CloseCurve.js and CloseCurve.htm. This fixes the bug reported on the forum here: Does exist a plug for close 'open curves' of a multiple selection I don't think there was one previously, but I just made one now. The "Delete input objects" checkbox is now turned on by default for Rebuild.įixed a bug with Boolean Union when some open surfaces were used as part of the boolean, where in some circumstances it would not recognize and remove "interior cell walls" between 2 solid regions. Updated curve fitting - the Rebuild command can now often generate a fit to the same accuracy as before but with fewer (often about half as many) control points used. So one thing to note if you use Network is that there is now an additional stage to the command where you can set the mode, and the command will not complete until you push "Done" or right click on that new additional step. You can use one of the other modes than "Normal" if you want to output a less constrained and lighter surface at the expense of it not hugging as tightly to the boundary curves.
![moi3d close curve moi3d close curve](https://i.ytimg.com/vi/k4GV0uFj-l8/maxresdefault.jpg)
Mode = "Uniform" - allows you to enter in a number of points - each section of the Network is fit with that number of control points per region rather than refining things adaptively to meet a distance tolerance like the other modes. Mode = "Custom" - allows you to enter in a numeric tolerance value of your own choosing. Mode = "Lighter" makes the surface fit to a looser tolerance, making a lighter surface but that adheres less to the boundary curves. This makes the resulting surface hug the shape of the boundary curves accurately enough so that it can be joined to other things built off of those same curves. Mode = "Normal" fits the boundary curves by the regular fitting tolerance.
![moi3d close curve moi3d close curve](https://aws1.discourse-cdn.com/mcneel/original/3X/9/0/908a327ad186ce071c4836c68ffb4d5e36ac234d.jpg)
![moi3d close curve moi3d close curve](https://i.ytimg.com/vi/sSnRZAau5b4/maxresdefault.jpg)
There is also a new "Mode" option that you can adjust to modify the fitting behavior. Updated Network command - fixed a bug that was causing Network results to be extra lumpy in certain circumstances, the fix should give better quality surfaces. Updated Solids++ geometry library to latest version, includes various bug fixes but please also be on the lookout for any regressions (things that used to work previously but don't anymore after the update).įor Mac OSX this version should now work ok on OSX 10.8 Mountain Lion, please let me know if you still see any issues there.
#MOI3D CLOSE CURVE DOWNLOAD#
A new v3 beta (version Sep-1-2012) is now available for download here:, also linked to from the download page on the main web site.